Anisotropic Filtering
Anisotropic filtering was pretty much a freebie option on the cards we tested. Older GPUs from the Radeon 9x00 series or Nvidia's GeForce FX lineup and earlier might have a little more trouble with this setting.
Anisotropic Filtering Performance
(Longer bars indicate better performance)
Half-Life 2 Lost Coast , 1600x1200, High Quality
AF Disabled GeForce 8800 GTX
4xAF GeForce 8800 GTX
8xAF GeForce 8800 GTX
16xAF GeForce 8800 GTX
Half-Life 2 Lost Coast , 1600x1200, High Quality
AF Disabled Radeon X1900 XT
4xAF Radeon X1900 XT
8xAF Radeon X1900 XT
16xAF Radeon X1900 XT
Half-Life 2 Lost Coast , 1600x1200, High Quality
AF Disabled GeForce 7600 GT
4xAF GeForce 7600 GT
8xAF GeForce 7600 GT
16xAF GeForce 7600 GT
Half-Life 2 Lost Coast , 1600x1200, High Quality
AF Disabled Radeon X1300 XT
4xAF Radeon X1300 XT
8xAF Radeon X1300 XT
16xAF Radeon X1300 XT
Image Quality
Jumping from no filtering to 4x makes a world of difference in Half-Life 2. You'll likely get the best performance-to-image-quality ratio on older cards by stopping here. If you have a newer GPU, you can probably crank the filtering up to 8x or 16x with little to no affect on performance.
Anisotropic Filtering Disabled vs. 4x Anisotropic Filtering
Anisotropic Filtering 4x vs. 8x Anisotropic Filtering
Anisotropic Filtering 8x vs. 16x Anisotropic Filtering
System Setup: Intel Core 2 X6800, Intel 975XBX2, 2GB Corsair XMS Memory (1GB x 2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP SP2. Graphics Cards: GeForce 8800 GTX 768MB, GeForce7600 GT 256MB, Radeon X1900 XT 512MB, Radeon X1300 XT 256MB. Graphics Driver: Catalyst 7.3, Forceware 97.92, Forceware 93.71.